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Thread: Qui, dps dmg

  1. #1
    Oxotnik's Avatar
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    Default Qui, dps dmg

    .
    Sunthas Speaks...




    As some of you may know, we have quite the statistician amongst us. I have asked him to provide some articles for us, and he has kindly agreed. Please note that the information provided herein was gathered by various testing methods, but is NOT supported, verified, backed, or added to by Mythic. It is however as accurate as we can get it, and in some cases Mythic has discovered an unforseen bug from this info. Feel free to provide any feedback you feel appropriate -Athion

    Effects of Quick

    I wanted to do a write up on what the QUI stat on your Character sheet means
    and why its important to you. I have done quite a bit of testing on this,
    most of it in Hibernia and not with all classes and styles so please correct
    me if I have made some wrong assumptions in places. Overall though this
    should be accurate info. Numbers in examples are used mostly for
    illustration purposes but some do come from testing.
    [break]
    What does QUI do?
    QUI or Quick is the Speed of your Character, just like in the real world
    where some people can run faster or move their arms or body quicker than
    others. In general the higher the QUI on your character the faster your
    character can swing a weapon or aim a bow.

    Why does this matter if weapons are DPS based?
    The answer is weapons aren't really DPS based. DPS is the comparative
    factor, rather than having us do the math on each weapon, they mark down the
    DPS on that weapon and display that to you. You can think of the DPS on the
    weapon as a base value if your QUI was 60 at the listed SPD of the weapon.

    So no matter what your QUI is you will do the same damage on average per hit
    with a weapon (not including styles or damage adds or other stats). If this
    was not the case there would be very little incentive to increase your QUI.

    So the higher the QUI the better right?
    Not exactly, increasing your QUI increase the base damage you do over time
    because you are hitting more often for the same amount. However when styles,
    damage shields, and damage add buffs are factored into the equation it gets
    very tricky. For most classes and in most situations the higher the QUI the
    more damage your character will do in the same amount of time.

    What situations is having high QUI bad?
    Having high QUI is bad in situations where you want to do a lot of damage in
    the first hit. The main situation is a big backstab from an assassin class.

    example: An assassin at level 50 has his favorite 15 dps 3 second delay
    sword that has slain many enemies. The base maximum damage for this weapon
    is going to be around 135 damage. His backstabs however are going to be
    very high in relation to his base damage. (Maybe he is using PA instead, its
    just an example. Lets say his normal QUI is 80 and the biggest backstab
    he has ever seen was a total of 940, if he gets buffs or items and boosts
    his QUI up to 100, he reduces his maximum backstab down to about 900. A
    reduction of 40 points max isn't the end of the world but might make the
    difference between a one shot kill and unstealthing. Buff that same Assassin
    up to 150 QUI and 26% haste and their max backstab damage drops to 630
    damage. That is very significant, a 300 point swing.

    Often Fighter classes also like to do a lot of damage on the first hit. It
    adds a lot of damage in RVR where often you are lucky to get one or two hits
    on someone. Remember for weapons there is no delay for the first hit.

    example: Changing from my Hero's base QUI of around 40 without items and
    unbuffed he can do up to 512 damage in a single hit, often in RVR damage
    output reaches close to this number especially on lower con enemies. Being
    fully buffed with QUI around 107 and with a Druid Haste buff of about 26%
    his max damage drops down to 438, a difference of about 70 damage, and while
    his 2nd hit comes much quicker, his first hit does considerably less damage.


    But my Damage Add Buff will do more with Higher QUI
    right?
    No. Damage Add Buffs and Damage Shields scale perfectly with the swing time
    of your weapon, so the faster you get the smaller the damage add buff gets.
    Overtime though the damage add buff will do the same amount of damage with
    low QUI as it does with high QUI. However the Higher your QUI the less
    percentage difference a Damage Add Buff would provide. Damage Shields work
    the same, otherwise a damage shield would tear up someone that swings fast
    weapons compared to someone who swings slow weapons.

    So why does QUI effect styles so much?
    Styles, damage add buffs, and damage shields all act the same. At a given
    spec level a style has a DPS set to it. This is a real DPS, no matter how
    fast your weapon or how high you buff your QUI you will do the same amount
    of damage over time with styles. Base damage however isn't affected at all
    by quick because as we said above the base damage is the same when your QUI
    increases you just swing faster.

    So what does it all mean?
    It means that Assassins got the shaft. Most of them already knew this but
    their QUI increases with their level, I believe it goes up 1 point every two
    levels after 5th. Also they can't make up the damage that their styles do
    over time because they can usually only do the style once per person or per
    mob because they have to be stealthed to do the style. Fighter types can
    easily make up the damage because they can do the same style over and over,
    Archers don't use styles with their bows and so all their damage output is
    like a base damage, its unaffected by QUI and Haste.

    Disclaimer
    There are some possibilities that I didn't account for in the above analysis
    of QUI that should be tested. There might be a very high base damage with
    Critical Strikes so QUI has less of an effect on them, or Critical Strikes
    could work different from all the other weapon styles in the game but I have
    seen no evidence that they do. I didn't figure out the QUI formula used in
    this analysis and listed below, I only verified it.

    Math
    The main formula that seems to be consistent pre-buff patch and post
    buff-patch (1.44) is:

    Actual_Weapon_Delay = (1-(QUI-60)/400) * SPD * (1 - Haste%)


    Where QUI is the number off the Character Sheet, SPD is the listed Delay on
    the weapon, and Haste% is the already solved percentage of the Haste buff.

    As always, please post questions, comments, or errors.

    Author: Sunthas


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    http://forums.ofcamelot.com/mbb/sm.x...n&message=3113

  2. #2
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    ? , one hit kill ? ? , ( ), ? dps .
    So what does it all mean?

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    ( , ), , - (, ), , .
    - , , !

  4. #4
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    , nightshade , , piercing blade

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    QUI. 1 Hit kill .

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    *beep* eto elsi tvoy perviy udar promoxnetsa potom ti takuyu *beep* polu4ihs
    osobeno promoxneshia po SS hero

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    a na dniax rojdeniax pyut obhseto
    Last edited by Vic; 01-02-2002 at 22:34.
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    xo4u otmetit 4to messaga vishe ne sojderjit MATA
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    2Devilinside , , ...

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